D&D 5e monster · SRD 5.2
Winter Wolf
Large Monstrosity, Neutral Evil
- Armor Class
- 13
- Hit Points
- 75 (10d10+20)
- Speed
- 50 ft.
- Initiative
- +1
- Challenge
- 3 (700 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18+4 | 13+1 | 14+2 | 7-2 | 12+1 | 8-1 |
- Damage Immunities:
- cold
- Senses:
- Passive Perception 15
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +6, reach 5 ft.. Hit: 2d6+4 piercing damage, or prone.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, cone 15 ft. Failure: 4d8 cold damage; Success: half damage.