D&D 5e monster · SRD 5.2

Winter Wolf

Large Monstrosity, Neutral Evil

Armor Class
13
Hit Points
75 (10d10+20)
Speed
50 ft.
Initiative
+1
Challenge
3 (700 XP)
Proficiency Bonus
+2
STRDEXCONINTWISCHA
18+413+114+27-212+18-1
Damage Immunities:
cold
Senses:
Passive Perception 15

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +6, reach 5 ft.. Hit: 2d6+4 piercing damage, or prone.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, cone 15 ft. Failure: 4d8 cold damage; Success: half damage.

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