D&D 5e monster · SRD 5.2
Wraith
Medium or Small Undead, Neutral Evil
- Armor Class
- 13
- Hit Points
- 67 (9d8+27)
- Speed
- 5 ft., fly 60 ft. (hover)
- Initiative
- +3
- Challenge
- 5 (1800 XP)
- Proficiency Bonus
- +3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6-2 | 16+3 | 16+3 | 12+1 | 14+2 | 15+2 |
- Resistances:
- acid, cold, fire
- Damage Immunities:
- necrotic, poison
- Condition Immunities:
- charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses:
- darkvision 60 ft., Passive Perception 12
Traits
Incorporeal Movement. The wraith can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the wraith has Disadvantage on ability checks and attack rolls.
Actions
Life Drain. Melee Attack Roll: +6, reach 5 ft.. Hit: 4d8+3 necrotic damage.