D&D 5e monster · SRD 5.2

Wraith

Medium or Small Undead, Neutral Evil

Armor Class
13
Hit Points
67 (9d8+27)
Speed
5 ft., fly 60 ft. (hover)
Initiative
+3
Challenge
5 (1800 XP)
Proficiency Bonus
+3
STRDEXCONINTWISCHA
6-216+316+312+114+215+2
Resistances:
acid, cold, fire
Damage Immunities:
necrotic, poison
Condition Immunities:
charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses:
darkvision 60 ft., Passive Perception 12

Traits

Incorporeal Movement. The wraith can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the wraith has Disadvantage on ability checks and attack rolls.

Actions

Life Drain. Melee Attack Roll: +6, reach 5 ft.. Hit: 4d8+3 necrotic damage.

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