D&D 5e monster · SRD 5.2

Zombie

Medium Undead, Neutral Evil

Armor Class
8
Hit Points
15 (2d8+6)
Speed
20 ft.
Initiative
-2
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
STRDEXCONINTWISCHA
13+16-216+33-46-25-3
Saving Throws:
WIS +0
Damage Immunities:
poison
Condition Immunities:
exhaustion, poisoned
Senses:
darkvision 60 ft., Passive Perception 8

Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft.. Hit: 1d8+1 bludgeoning damage.

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