D&D 5e spell · SRD 5.2

Continual Flame

Level
2
School
Evocation
Casting time
Action
Range
Touch
Duration
until dispelled
Components
V, S, M (ruby dust worth 50+ GP, which the spell consumes)
Ritual
No
Concentration
No

Description

A flame springs from an object that you touch. The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. It looks like a regular flame, but it creates no heat and consumes no fuel. The flame can be covered or hidden but not smothered or quenched.

Classes

Similar spells

Share:TelegramVK