D&D 5e spell · SRD 5.2
Ensnaring Strike
- Level
- 1
- School
- Conjuration
- Casting time
- Bonus action
- Range
- Self
- Duration
- 1 minute
- Components
- V
- Ritual
- No
- Concentration
- Yes
Description
As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends. While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.
At higher levels
The damage increases by 1d6 for each spell slot level above 1.