D&D 5e spell · SRD 5.2
Fireball
- Level
- 3
- School
- Evocation
- Casting time
- Action
- Range
- 150 ft
- Duration
- instantaneous
- Components
- V, S, M (a ball of bat guano and sulfur)
- Ritual
- No
- Concentration
- No
Description
A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion. Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw, taking 8d6 Fire damage on a failed save or half as much damage on a successful one. Flammable objects in the area that aren't being worn or carried start burning.
At higher levels
The damage increases by 1d6 for each spell slot level above 3.