D&D 5e spell · SRD 5.2

Magic Weapon

Level
2
School
Transmutation
Casting time
Bonus action
Range
Touch
Duration
1 hour
Components
V, S
Ritual
No
Concentration
No

Description

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.

At higher levels

The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.

Classes

Similar spells

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