D&D 5e spell · SRD 5.2

Searing Smite

Level
1
School
Evocation
Casting time
Bonus action
Range
Self
Duration
1 minute
Components
V
Ritual
No
Concentration
No

Description

As you hit the target, it takes an extra 1d6 Fire damage from the attack. At the start of each of its turns until the spell ends, the target takes 1d6 Fire damage and then makes a Constitution saving throw. On a failed save, the spell continues. On a successful save, the spell ends.

At higher levels

All the damage increases by 1d6 for each spell slot level above 1.

Classes

Similar spells

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