D&D 5e spell · SRD 5.2
Sequester
- Level
- 7
- School
- Transmutation
- Casting time
- Action
- Range
- Touch
- Duration
- until dispelled
- Components
- V, S, M (gem dust worth 5,000+ GP, which the spell consumes)
- Ritual
- No
- Concentration
- No
Description
With a touch, you magically sequester an object or a willing creature. For the duration, the target has the Invisible condition and can't be targeted by Divination spells, detected by magic, or viewed remotely with magic. If the target is a creature, it enters a state of suspended animation; it has the Unconscious condition, doesn't age, and doesn't need food, water, or air. You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.