D&D 5e spell · SRD 5.2

Sequester

Level
7
School
Transmutation
Casting time
Action
Range
Touch
Duration
until dispelled
Components
V, S, M (gem dust worth 5,000+ GP, which the spell consumes)
Ritual
No
Concentration
No

Description

With a touch, you magically sequester an object or a willing creature. For the duration, the target has the Invisible condition and can't be targeted by Divination spells, detected by magic, or viewed remotely with magic. If the target is a creature, it enters a state of suspended animation; it has the Unconscious condition, doesn't age, and doesn't need food, water, or air. You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.

Classes

Similar spells

Share:TelegramVK