D&D 5e spell · SRD 5.2

Shining Smite

Level
2
School
Transmutation
Casting time
Bonus action
Range
Self
Duration
1 minute
Components
V
Ritual
No
Concentration
Yes

Description

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.

At higher levels

The damage increases by 1d6 for each spell slot level above 2.

Classes

Similar spells

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