D&D 5e spell · SRD 5.2
Thunderwave
- Level
- 1
- School
- Evocation
- Casting time
- Action
- Range
- Self
- Duration
- instantaneous
- Components
- V, S
- Ritual
- No
- Concentration
- No
Description
You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.
In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.
At higher levels
The damage increases by 1d8 for each spell slot level above 1.