D&D 5e spell · SRD 5.2
Zone of Truth
- Level
- 2
- School
- Enchantment
- Casting time
- Action
- Range
- 60 ft
- Duration
- 10 minutes
- Components
- V, S
- Ritual
- No
- Concentration
- No
Description
You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save. An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.