D&D 5e spell · SRD 5.2

Zone of Truth

Level
2
School
Enchantment
Casting time
Action
Range
60 ft
Duration
10 minutes
Components
V, S
Ritual
No
Concentration
No

Description

You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save. An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.

Classes

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