D&D 5e monster · SRD 5.2

Adult Gold Dragon

Huge Dragon (Metallic), Lawful Good

Armor Class
19
Hit Points
243 (18d12+126)
Speed
40 ft., fly 80 ft., swim 40 ft.
Initiative
+14
Challenge
17 (18000 XP)
Proficiency Bonus
+6
STRDEXCONINTWISCHA
27+814+225+716+315+224+7
Saving Throws:
DEX +8, WIS +8
Damage Immunities:
fire
Senses:
darkvision 120 ft., blindsight 60 ft., Passive Perception 24

Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The creature makes 3 attacks.

Rend. Melee Attack Roll: +14, reach 10 ft.. Hit: 2d8+8 slashing damage, plus 1d8 fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 21, cone 60 ft. Failure: 12d10 fire damage; Success: half damage.

Spellcasting. spell save DC 21, spell attack +13. At will: Detect Magic, Guiding Bolt, Shapechange. 1/day: Flame Strike, Zone of Truth.

Legendary Actions

The creature can take 3 legendary actions, choosing from the options below — one at the end of another creature's turn. Spent actions are regained at the start of its turn.

Banish. Charisma Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 10 (3d6) Force damage, and the target has the Incapacitated condition and is transported to a harmless demiplane until the start of the dragon's next turn, at which point it reappears in an unoccupied space of the dragon's choice within 120 feet of the dragon. Failure or Success: The dragon can't take this action again until the start of its next turn.

Guiding Light. The dragon uses Spellcasting to cast Guiding Bolt (level 2 version).

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Share:TelegramVK