D&D 5e monster · SRD 5.2

Adult Red Dragon

Huge Dragon (Chromatic), Chaotic Evil

Armor Class
19
Hit Points
256 (19d12+133)
Speed
40 ft., fly 80 ft., climb 40 ft.
Initiative
+12
Challenge
17 (18000 XP)
Proficiency Bonus
+6
STRDEXCONINTWISCHA
27+810+025+716+313+123+6
Saving Throws:
DEX +6, WIS +7
Damage Immunities:
fire
Senses:
darkvision 120 ft., blindsight 60 ft., Passive Perception 23

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The creature makes 3 attacks.

Rend. Melee Attack Roll: +14, reach 10 ft.. Hit: 1d10+8 slashing damage, plus 2d4 fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 21, cone 60 ft. Failure: 17d6 fire damage; Success: half damage.

Spellcasting. spell save DC 20, spell attack +12. At will: Command, Detect Magic, Scorching Ray. 1/day: Fireball.

Legendary Actions

The creature can take 3 legendary actions, choosing from the options below — one at the end of another creature's turn. Spent actions are regained at the start of its turn.

Commanding Presence. The dragon uses Spellcasting to cast Command (level 2 version). The dragon can't take this action again until the start of its next turn.

Fiery Rays. The dragon uses Spellcasting to cast Scorching Ray. The dragon can't take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

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