D&D 5e monster · SRD 5.2
Ancient Red Dragon
Gargantuan Dragon (Chromatic), Chaotic Evil
- Armor Class
- 22
- Hit Points
- 507 (26d20+234)
- Speed
- 40 ft., fly 80 ft., climb 40 ft.
- Initiative
- +14
- Challenge
- 24 (62000 XP)
- Proficiency Bonus
- +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 30+10 | 10+0 | 29+9 | 18+4 | 15+2 | 27+8 |
- Saving Throws:
- DEX +7, WIS +9
- Damage Immunities:
- fire
- Senses:
- darkvision 120 ft., blindsight 60 ft., Passive Perception 26
Traits
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The creature makes 3 attacks.
Rend. Melee Attack Roll: +17, reach 15 ft.. Hit: 2d8+10 slashing damage, plus 3d6 fire damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 24, cone 90 ft. Failure: 20d6+21 fire damage; Success: half damage.
Spellcasting. spell save DC 23, spell attack +15. At will: Command, Detect Magic, Scorching Ray. 1/day: Fireball, Scrying.
Legendary Actions
The creature can take 3 legendary actions, choosing from the options below — one at the end of another creature's turn. Spent actions are regained at the start of its turn.
Commanding Presence. The dragon uses Spellcasting to cast Command (level 2 version). The dragon can't take this action again until the start of its next turn.
Fiery Rays. The dragon uses Spellcasting to cast Scorching Ray (level 3 version). The dragon can't take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.