D&D 5e monster · SRD 5.2

Ancient Red Dragon

Gargantuan Dragon (Chromatic), Chaotic Evil

Armor Class
22
Hit Points
507 (26d20+234)
Speed
40 ft., fly 80 ft., climb 40 ft.
Initiative
+14
Challenge
24 (62000 XP)
Proficiency Bonus
+7
STRDEXCONINTWISCHA
30+1010+029+918+415+227+8
Saving Throws:
DEX +7, WIS +9
Damage Immunities:
fire
Senses:
darkvision 120 ft., blindsight 60 ft., Passive Perception 26

Traits

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The creature makes 3 attacks.

Rend. Melee Attack Roll: +17, reach 15 ft.. Hit: 2d8+10 slashing damage, plus 3d6 fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 24, cone 90 ft. Failure: 20d6+21 fire damage; Success: half damage.

Spellcasting. spell save DC 23, spell attack +15. At will: Command, Detect Magic, Scorching Ray. 1/day: Fireball, Scrying.

Legendary Actions

The creature can take 3 legendary actions, choosing from the options below — one at the end of another creature's turn. Spent actions are regained at the start of its turn.

Commanding Presence. The dragon uses Spellcasting to cast Command (level 2 version). The dragon can't take this action again until the start of its next turn.

Fiery Rays. The dragon uses Spellcasting to cast Scorching Ray (level 3 version). The dragon can't take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

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