D&D 5e monster · SRD 5.2

Bandit Captain

Medium or Small Humanoid, Neutral

Armor Class
15
Hit Points
52 (8d8+16)
Speed
30 ft.
Initiative
+3
Challenge
2 (450 XP)
Proficiency Bonus
+2
STRDEXCONINTWISCHA
15+216+314+214+211+014+2
Saving Throws:
STR +4, DEX +5, WIS +2
Senses:
Passive Perception 10

Actions

Multiattack. The creature makes 2 attacks.

Scimitar. Melee Attack Roll: +5, reach 5 ft.. Hit: 1d6+3 slashing damage.

Pistol. Ranged Attack Roll: +5, range 30/90 ft.. Hit: 1d10+3 piercing damage.

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Share:TelegramVK