D&D 5e monster · SRD 5.2
Bandit Captain
Medium or Small Humanoid, Neutral
- Armor Class
- 15
- Hit Points
- 52 (8d8+16)
- Speed
- 30 ft.
- Initiative
- +3
- Challenge
- 2 (450 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15+2 | 16+3 | 14+2 | 14+2 | 11+0 | 14+2 |
- Saving Throws:
- STR +4, DEX +5, WIS +2
- Senses:
- Passive Perception 10
Actions
Multiattack. The creature makes 2 attacks.
Scimitar. Melee Attack Roll: +5, reach 5 ft.. Hit: 1d6+3 slashing damage.
Pistol. Ranged Attack Roll: +5, range 30/90 ft.. Hit: 1d10+3 piercing damage.
Reactions
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.