D&D 5e monster · SRD 5.2

Efreeti

Large Elemental (Genie), Neutral

Armor Class
17
Hit Points
212 (17d10+119)
Speed
40 ft., fly 60 ft. (hover)
Initiative
+1
Challenge
11 (7200 XP)
Proficiency Bonus
+4
STRDEXCONINTWISCHA
22+612+124+716+315+219+4
Saving Throws:
WIS +6, CHA +8
Damage Immunities:
fire
Senses:
darkvision 120 ft., Passive Perception 12

Traits

Elemental Restoration. If the efreeti dies outside the Elemental Plane of Fire, its body dissolves into ash, and it gains a new body in 1d4 days, reviving with all its Hit Points somewhere on the Plane of Fire.

Magic Resistance. The efreeti has Advantage on saving throws against spells and other magical effects.

Wishes. The efreeti has a 30 percent chance of knowing the Wish spell. If the efreeti knows it, the efreeti can cast it only on behalf of a non-genie creature who communicates a wish in a way the efreeti can understand. If the efreeti casts the spell for the creature, the efreeti suffers none of the spell's stress. Once the efreeti has cast it three times, the efreeti can't do so again for 365 days.

Actions

Multiattack. The creature makes 3 attacks.

Heated Blade. Melee Attack Roll: +10, reach 5 ft.. Hit: 2d6+6 slashing damage, plus 2d12 fire damage.

Hurl Flame. Ranged Attack Roll: +8, range 120/120 ft.. Hit: 7d6 fire damage.

Spellcasting. spell save DC 16. At will: Detect Magic, Elementalism. 1/day: Gaseous Form, Invisibility, Major Image, Plane Shift, Tongues, Wall of Fire.

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