D&D 5e monster · SRD 5.2

Nightmare

Large Fiend, Neutral Evil

Armor Class
13
Hit Points
68 (8d10+24)
Speed
60 ft., fly 90 ft. (hover)
Initiative
+2
Challenge
3 (700 XP)
Proficiency Bonus
+2
STRDEXCONINTWISCHA
18+415+216+310+013+115+2
Damage Immunities:
fire
Senses:
Passive Perception 11

Traits

Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.

Illumination. The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Hooves. Melee Attack Roll: +6, reach 5 ft.. Hit: 2d8+4 bludgeoning damage, plus 3d6 fire damage.

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