D&D 5e monster · SRD 5.2
Nightmare
Large Fiend, Neutral Evil
- Armor Class
- 13
- Hit Points
- 68 (8d10+24)
- Speed
- 60 ft., fly 90 ft. (hover)
- Initiative
- +2
- Challenge
- 3 (700 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18+4 | 15+2 | 16+3 | 10+0 | 13+1 | 15+2 |
- Damage Immunities:
- fire
- Senses:
- Passive Perception 11
Traits
Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
Illumination. The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft.. Hit: 2d8+4 bludgeoning damage, plus 3d6 fire damage.