D&D 5e monster · SRD 5.2
Sea Hag
Medium Fey, Chaotic Evil
- Armor Class
- 14
- Hit Points
- 52 (7d8+21)
- Speed
- 30 ft., swim 40 ft.
- Initiative
- +1
- Challenge
- 2 (450 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16+3 | 13+1 | 16+3 | 12+1 | 12+1 | 13+1 |
- Senses:
- darkvision 60 ft., Passive Perception 11
Traits
Amphibious. The hag can breathe air and water.
Vile Appearance. Wisdom Saving Throw: DC 11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag's true form. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this hag's Vile Appearance for 24 hours.
Actions
Claw. Melee Attack Roll: +5, reach 5 ft.. Hit: 2d6+3 slashing damage.
Death Glare (Recharge 5–6). Wisdom Saving Throw: DC 11. Failure: —; Success: no effect.