D&D 5e monster · SRD 5.2

Sea Hag

Medium Fey, Chaotic Evil

Armor Class
14
Hit Points
52 (7d8+21)
Speed
30 ft., swim 40 ft.
Initiative
+1
Challenge
2 (450 XP)
Proficiency Bonus
+2
STRDEXCONINTWISCHA
16+313+116+312+112+113+1
Senses:
darkvision 60 ft., Passive Perception 11

Traits

Amphibious. The hag can breathe air and water.

Vile Appearance. Wisdom Saving Throw: DC 11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag's true form. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this hag's Vile Appearance for 24 hours.

Actions

Claw. Melee Attack Roll: +5, reach 5 ft.. Hit: 2d6+3 slashing damage.

Death Glare (Recharge 5–6). Wisdom Saving Throw: DC 11. Failure: —; Success: no effect.

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