D&D 5e monster · SRD 5.2
Vampire Familiar
Medium or Small Humanoid, Neutral Evil
- Armor Class
- 15
- Hit Points
- 65 (10d8+20)
- Speed
- 30 ft., climb 30 ft.
- Initiative
- +5
- Challenge
- 3 (700 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17+3 | 16+3 | 15+2 | 10+0 | 10+0 | 14+2 |
- Saving Throws:
- DEX +5, WIS +2
- Resistances:
- necrotic
- Senses:
- darkvision 60 ft., Passive Perception 14
Traits
Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.
Actions
Multiattack. The creature makes 2 attacks.
Umbral Dagger. Ranged Attack Roll: +5, range 20/60 ft.. Hit: 1d4+3 piercing damage, plus 3d4 necrotic damage, or poisoned.
Bonus Actions
Deathless Agility. The familiar takes the Dash or Disengage action.