D&D 5e monster · SRD 5.2

Vampire Familiar

Medium or Small Humanoid, Neutral Evil

Armor Class
15
Hit Points
65 (10d8+20)
Speed
30 ft., climb 30 ft.
Initiative
+5
Challenge
3 (700 XP)
Proficiency Bonus
+2
STRDEXCONINTWISCHA
17+316+315+210+010+014+2
Saving Throws:
DEX +5, WIS +2
Resistances:
necrotic
Senses:
darkvision 60 ft., Passive Perception 14

Traits

Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.

Actions

Multiattack. The creature makes 2 attacks.

Umbral Dagger. Ranged Attack Roll: +5, range 20/60 ft.. Hit: 1d4+3 piercing damage, plus 3d4 necrotic damage, or poisoned.

Bonus Actions

Deathless Agility. The familiar takes the Dash or Disengage action.

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