D&D 5e monster · SRD 5.2
Weretiger
Medium or Small Monstrosity (Lycanthrope), Neutral
- Armor Class
- 12
- Hit Points
- 120 (16d8+48)
- Speed
- 30 ft.
- Initiative
- +2
- Challenge
- 4 (1100 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17+3 | 15+2 | 16+3 | 10+0 | 13+1 | 11+0 |
- Senses:
- darkvision 60 ft., Passive Perception 15
Actions
Multiattack. The creature makes 2 attacks.
Bite. Melee Attack Roll: +5, reach 5 ft.. Hit: 2d8+3 piercing damage, DC 13 Constitution save.
Scratch. Melee Attack Roll: +5, reach 5 ft.. Hit: 2d6+3 slashing damage.
Longbow. Ranged Attack Roll: +4, range 150/600 ft.. Hit: 2d8+2 piercing damage.
Bonus Actions
Prowl (Tiger or Hybrid Form Only). The weretiger moves up to its Speed without provoking Opportunity Attacks. At the end of this movement, the weretiger can take the Hide action.
Shape-Shift. The weretiger shape-shifts into a Large tiger-humanoid hybrid or a Large tiger, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.