D&D 5e monster · SRD 5.2
Werewolf
Medium or Small Monstrosity (Lycanthrope), Chaotic Evil
- Armor Class
- 15
- Hit Points
- 71 (11d8+22)
- Speed
- 30 ft.
- Initiative
- +4
- Challenge
- 3 (700 XP)
- Proficiency Bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16+3 | 14+2 | 14+2 | 10+0 | 11+0 | 10+0 |
- Senses:
- darkvision 60 ft., Passive Perception 14
Traits
Pack Tactics. The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Multiattack. The creature makes 2 attacks.
Bite. Melee Attack Roll: +5, reach 5 ft.. Hit: 2d8+3 piercing damage, DC 12 Constitution save.
Scratch. Melee Attack Roll: +5, reach 5 ft.. Hit: 2d6+3 slashing damage.
Longbow. Ranged Attack Roll: +4, range 150/600 ft.. Hit: 2d8+2 piercing damage.
Bonus Actions
Shape-Shift. The werewolf shape-shifts into a Large wolf-humanoid hybrid or a Medium wolf, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.