D&D 5e rule · SRD 5.2
Armor Class
- Kind
- Rule
How hard you are to hit.
- An attack hits if its roll equals or exceeds your AC.
- Without armor: 10 + your Dexterity modifier.
- Armor sets the base, and a Shield adds +2.
D&D 5e rule · SRD 5.2
How hard you are to hit.