D&D 5e spell · SRD 5.2

Hold Monster

Level
5
School
Enchantment
Casting time
Action
Range
90 ft
Duration
1 minute
Components
V, S, M (a straight piece of iron)
Ritual
No
Concentration
Yes

Description

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

At higher levels

You can target one additional creature for each spell slot level above 5.

Classes

Similar spells

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