Warlock

A caster bound by a pact: service in exchange for otherworldly gifts.

Create a hero of this class
Hit die
d8
Primary ability
CHA
Saving throws
WIS, CHA
Spellcasting
Pact magic · CHA

Progression, levels 1-20

  • Level 1Prof. bonus +2
    Pact MagicThrough occult ceremony, you have formed a pact with a mysterious entity to gain magical powers. The entity is a voice in the shadows—its identity unclear—but its boon to you is concrete: the ability to cast spells. **Cantrips.** You know two Warlock cantrips of your choice. Whenever you gain a Warlock level, you can replace one of your cantrips from this feature with another Warlock cantrip of your choice. When you reach Warlock levels 4 and 10, you learn another Warlock cantrip of your choice. **Spell Slots.** The Warlock Features table shows how many spell slots you have to cast your Warlock spells of levels 1–5. The table also shows the level of those slots, all of which are the same level. You regain all expended Pact Magic spell slots when you finish a Short or Long Rest. **Prepared Spells of Level 1+.** You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Warlock spells. The number of spells on your list increases as you gain Warlock levels, as shown in the Prepared Spells column of the Warlock Features table. The chosen spells must be of a level no higher than what's shown in the table's Slot Level column for your level. **Changing Your Prepared Spells.** Whenever you gain a Warlock level, you can replace one spell on your list with another Warlock spell of an eligible level. **Spellcasting Ability.** Charisma is the spellcasting ability for your Warlock spells. **Spellcasting Focus.** You can use an Arcane Focus as a Spellcasting Focus for your Warlock spells.
    Eldritch InvocationsYou have unearthed Eldritch Invocations, pieces of forbidden knowledge that imbue you with an abiding magical ability or other lessons. You gain one invocation of your choice, such as Pact of the Tome. **Prerequisites.** If an invocation has a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5. **Replacing and Gaining Invocations.** Whenever you gain a Warlock level, you can replace one of your invocations with another one for which you qualify. You can't replace an invocation if it's a prerequisite for another invocation that you have. When you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock Features table. You can't pick the same invocation more than once unless its description says otherwise.

    Cantrips: 2. Spell slots: level 1 — 1

  • Level 2Prof. bonus +2
    Magic CunningYou can perform an esoteric rite for 1 minute. At the end of it, you regain expended Pact Magic spell slots but no more than a number equal to half your maximum (round up). Once you use this feature, you can't do so again until you finish a Long Rest.

    Cantrips: 2. Spell slots: level 1 — 2

  • Level 3Prof. bonus +2
    Warlock SubclassYou gain a Warlock subclass of your choice. The Fiend Patron subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Warlock levels. For the rest of your career, you gain each of your subclass's features that are of your Warlock level or lower.

    Cantrips: 2. Spell slots: level 2 — 2

  • Level 4Prof. bonus +2
    Ability Score Improvement

    Cantrips: 3. Spell slots: level 2 — 2

  • Level 5Prof. bonus +3

    Cantrips: 3. Spell slots: level 3 — 2

  • Level 6Prof. bonus +3

    Cantrips: 3. Spell slots: level 3 — 2

  • Level 7Prof. bonus +3

    Cantrips: 3. Spell slots: level 4 — 2

  • Level 8Prof. bonus +3
    Ability Score Improvement

    Cantrips: 3. Spell slots: level 4 — 2

  • Level 9Prof. bonus +4
    Contact PatronIn the past, you usually contacted your patron through intermediaries. Now you can communicate directly; you always have the *Contact Other Plane* spell prepared. With this feature, you can cast the spell without expending a spell slot to contact your patron, and you automatically succeed on the spell's saving throw. Once you cast the spell with this feature, you can't do so in this way again until you finish a Long Rest.

    Cantrips: 3. Spell slots: level 5 — 2

  • Level 10Prof. bonus +4

    Cantrips: 4. Spell slots: level 5 — 2

  • Level 11Prof. bonus +4
    Mystic Arcanum (6th level)Your patron grants you a magical secret called an arcanum. Choose one level 6 Warlock spell as this arcanum. You can cast your arcanum spell once without expending a spell slot, and you must finish a Long Rest before you can cast it in this way again. As shown in the Warlock Features table, you gain another Warlock spell of your choice that can be cast in this way when you reach Warlock levels 13 (level 7 spell), 15 (level 8 spell), and 17 (level 9 spell). You regain all uses of your Mystic Arcanum when you finish a Long Rest. Whenever you gain a Warlock level, you can replace one of your arcanum spells with another Warlock spell of the same level.
    Mystic ArcanumYour patron grants you a magical secret called an arcanum. Choose one level 6 Warlock spell as this arcanum. You can cast your arcanum spell once without expending a spell slot, and you must finish a Long Rest before you can cast it in this way again. As shown in the Warlock Features table, you gain another Warlock spell of your choice that can be cast in this way when you reach Warlock levels 13 (level 7 spell), 15 (level 8 spell), and 17 (level 9 spell). You regain all uses of your Mystic Arcanum when you finish a Long Rest. Whenever you gain a Warlock level, you can replace one of your arcanum spells with another Warlock spell of the same level.

    Cantrips: 4. Spell slots: level 5 — 3

  • Level 12Prof. bonus +4
    Ability Score Improvement

    Cantrips: 4. Spell slots: level 5 — 3

  • Level 13Prof. bonus +5
    Mystic Arcanum (7th level)Your patron grants you a magical secret called an arcanum. Choose one level 6 Warlock spell as this arcanum. You can cast your arcanum spell once without expending a spell slot, and you must finish a Long Rest before you can cast it in this way again. As shown in the Warlock Features table, you gain another Warlock spell of your choice that can be cast in this way when you reach Warlock levels 13 (level 7 spell), 15 (level 8 spell), and 17 (level 9 spell). You regain all uses of your Mystic Arcanum when you finish a Long Rest. Whenever you gain a Warlock level, you can replace one of your arcanum spells with another Warlock spell of the same level.

    Cantrips: 4. Spell slots: level 5 — 3

  • Level 14Prof. bonus +5

    Cantrips: 4. Spell slots: level 5 — 3

  • Level 15Prof. bonus +5
    Mystic Arcanum (8th level)Your patron grants you a magical secret called an arcanum. Choose one level 6 Warlock spell as this arcanum. You can cast your arcanum spell once without expending a spell slot, and you must finish a Long Rest before you can cast it in this way again. As shown in the Warlock Features table, you gain another Warlock spell of your choice that can be cast in this way when you reach Warlock levels 13 (level 7 spell), 15 (level 8 spell), and 17 (level 9 spell). You regain all uses of your Mystic Arcanum when you finish a Long Rest. Whenever you gain a Warlock level, you can replace one of your arcanum spells with another Warlock spell of the same level.

    Cantrips: 4. Spell slots: level 5 — 3

  • Level 16Prof. bonus +5
    Ability Score Improvement

    Cantrips: 4. Spell slots: level 5 — 3

  • Level 17Prof. bonus +6
    Mystic Arcanum (9th level)Your patron grants you a magical secret called an arcanum. Choose one level 6 Warlock spell as this arcanum. You can cast your arcanum spell once without expending a spell slot, and you must finish a Long Rest before you can cast it in this way again. As shown in the Warlock Features table, you gain another Warlock spell of your choice that can be cast in this way when you reach Warlock levels 13 (level 7 spell), 15 (level 8 spell), and 17 (level 9 spell). You regain all uses of your Mystic Arcanum when you finish a Long Rest. Whenever you gain a Warlock level, you can replace one of your arcanum spells with another Warlock spell of the same level.

    Cantrips: 4. Spell slots: level 5 — 4

  • Level 18Prof. bonus +6

    Cantrips: 4. Spell slots: level 5 — 4

  • Level 19Prof. bonus +6
    Epic BoonYou gain an Epic Boon feat (see "Feats") or another feat of your choice for which you qualify. Boon of Fate is recommended.
    Ability Score Improvement

    Cantrips: 4. Spell slots: level 5 — 4

  • Level 20Prof. bonus +6
    Eldritch MasterWhen you use your Magical Cunning feature, you regain all your expended Pact Magic spell slots.

    Cantrips: 4. Spell slots: level 5 — 4

Subclasses

Fiend Patron

Chosen at level 3

Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord, an archdevil, or another fiend that is especially mighty. That patron's aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by the extent to which you strive against those aims.

  • Level 3
    Dark One's BlessingWhen you reduce an enemy to 0 Hit Points, you gain Temporary Hit Points equal to your Charisma modifier plus your Warlock level (minimum of 1 Temporary Hit Point). You also gain this benefit if someone else reduces an enemy within 10 feet of you to 0 Hit Points.
    Fiend SpellsThe magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Fiend Spells table, you thereafter always have the listed spells prepared. Warlock Level 3: Burning Hands, Command, Scorching Ray, Suggestion Warlock Level 5: Fireball, Stinking Cloud Warlock Level 7: Fire Shield, Wall of Fire Warlock Level 9: Geas, Insect Plague
  • Level 6
    Dark One's Own LuckYou can call on your fiendish patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add 1d10 to your roll. You can do so after seeing the roll but before any of the roll's effects occur. You can use this feature a number of times equal to your Charisma modifier (minimum of once), but you can use it no more than once per roll. You regain all expended uses when you finish a Long Rest.
  • Level 10
    Fiendish ResilienceChoose one damage type, other than Force, whenever you finish a Short or Long Rest. You have Resistance to that damage type until you choose a different one with this feature.
  • Level 14
    Hurl Through HellOnce per long rest, when you hit a creature, you fling it through hell: it vanishes until the end of your next turn and, unless it is a fiend, takes 10d10 cold, fire, or psychic damage.

Diabolist

Coming soon — not yet available to pick

*Signed in Blood* Your contract with a devil pays in kind: every kill feeds you, your curse burns your foes, and in time hell itself answers your call. (Level Up: Advanced 5th Edition, adapted.)

  • Level 3
    Sanguine ContractChoose one: Dark Blessing or Diabolical Curse.
  • Level 6
    Dogs of HellOnce per rest, when you kill a cursed creature or one under your warlock spell, your patron sends a death dog or a ghoul to serve you for 1 minute (from 15th level, a hell hound or a wight).
  • Level 10
    Blasphemous ActAfter a long rest you borrow a cleric's 2nd-level Channel Divinity (or Turn Undead with Command Undead), usable once per rest.
  • Level 14
    Hurl Through HellOnce per long rest, when you hit a creature, you fling it through hell: it vanishes until the end of your next turn and, unless it is a fiend, takes 10d10 cold, fire, or psychic damage.

Alienist

Chosen at level 3

*A Mind from Beyond the Stars* Something from outside reality touched your mind: your curse unravels foes, your flesh hardens against harm, and the minds of others bend to you. (Level Up: Advanced 5th Edition, adapted.)

  • Level 3
    StarstruckChoose one: Alien Curse or Psionic Awakening.
  • Level 6
    Mutated CarapaceWhen you take damage other than psychic from an attack, you can use your Reaction to reduce it by your Charisma modifier plus your warlock level. Uses equal to half your Proficiency Bonus per Long Rest.
  • Level 10
    Subtle DisturbanceYou have Resistance to psychic damage; a creature that deals psychic damage to you takes the same amount. Your telepathy works on any creature you can see.
  • Level 14
    Insidious SeedYou learn Dominate Beast and Dominate Person; once per long rest one of your dominate spells lasts 1 hour per warlock level without concentration.

Spellbound

Chosen at level 3

*A Pact with the Fair Folk* A fey patron rewove you with capricious magic: you dart through battle, curse foes with storm and luck, and slip away from every blow. (Level Up: Advanced 5th Edition, adapted.)

  • Level 3
    Rewoven With MagicYou learn the Druidcraft cantrip. Choose one: Quickling Sprint or Spellbinder's Curse.
  • Level 6
    Mischievous MobilityChoose one: Can't Catch Me or Fairy Dust.
  • Level 10
    Toadstool SanctuaryIn a forest or other healthy greenspace, a minute of dance or song raises a mushroom circle up to 15 feet in radius for 7 days. Resting in it for 10 minutes grants the benefits of a short rest (once per 24 hours per creature). Once per Long Rest.
  • Level 14
    Fairies' RetreatAs an action, teleport yourself and up to five willing creatures within 30 feet to your Toadstool Sanctuary or a fey circle you have seen within a mile — or, if you stand at one, to or from the Dreaming. Once per Long Rest.

Spell list

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