D&D 5e spell · SRD 5.2

Chill Touch

Level
Cantrip
School
Necromancy
Casting time
Action
Range
Touch
Duration
instantaneous
Components
V, S
Ritual
No
Concentration
No

Description

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.

At higher levels

The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).

Classes

Similar spells

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