D&D 5e spell · SRD 5.2
Spare the Dying
- Level
- Cantrip
- School
- Necromancy
- Casting time
- Action
- Range
- 15 ft
- Duration
- instantaneous
- Components
- V, S
- Ritual
- No
- Concentration
- No
Description
Choose a creature within range that has 0 Hit Points and isn't dead. The creature becomes Stable.
At higher levels
The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).