D&D 5e spell · SRD 5.2

Ray of Sickness

Level
1
School
Necromancy
Casting time
Action
Range
60 ft
Duration
instantaneous
Components
V, S
Ritual
No
Concentration
No

Description

You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.

At higher levels

The damage increases by 1d8 for each spell slot level above 1.

Classes

Similar spells

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