D&D 5e monster · SRD 5.2

Archmage

Medium or Small Humanoid (Wizard), Neutral

Armor Class
17
Hit Points
170 (31d8+31)
Speed
30 ft.
Initiative
+7
Challenge
12 (8400 XP)
Proficiency Bonus
+4
STRDEXCONINTWISCHA
10+014+212+120+515+216+3
Saving Throws:
INT +9, WIS +6
Damage Immunities:
psychic
Condition Immunities:
charmed
Senses:
Passive Perception 16

Traits

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The creature makes 4 attacks.

Arcane Burst. Ranged Attack Roll: +9, range 150/150 ft.. Hit: 4d10+5 force damage.

Spellcasting. spell save DC 17. At will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor, Mage Hand, Prestidigitation. 2/day: Fly, Lightning Bolt. 1/day: Cone of Cold, Mind Blank, Scrying, Teleport.

Bonus Actions

Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

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