D&D 5e monster · SRD 5.2
Archmage
Medium or Small Humanoid (Wizard), Neutral
- Armor Class
- 17
- Hit Points
- 170 (31d8+31)
- Speed
- 30 ft.
- Initiative
- +7
- Challenge
- 12 (8400 XP)
- Proficiency Bonus
- +4
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10+0 | 14+2 | 12+1 | 20+5 | 15+2 | 16+3 |
- Saving Throws:
- INT +9, WIS +6
- Damage Immunities:
- psychic
- Condition Immunities:
- charmed
- Senses:
- Passive Perception 16
Traits
Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The creature makes 4 attacks.
Arcane Burst. Ranged Attack Roll: +9, range 150/150 ft.. Hit: 4d10+5 force damage.
Spellcasting. spell save DC 17. At will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor, Mage Hand, Prestidigitation. 2/day: Fly, Lightning Bolt. 1/day: Cone of Cold, Mind Blank, Scrying, Teleport.
Bonus Actions
Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.
Reactions
Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.