D&D 5e monster · SRD 5.2
Night Hag
Medium Fiend, Neutral Evil
- Armor Class
- 17
- Hit Points
- 112 (15d8+45)
- Speed
- 30 ft.
- Initiative
- +5
- Challenge
- 5 (1800 XP)
- Proficiency Bonus
- +3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18+4 | 15+2 | 16+3 | 16+3 | 14+2 | 16+3 |
- Resistances:
- cold, fire
- Senses:
- darkvision 120 ft., Passive Perception 15
Traits
Magic Resistance. The hag has Advantage on saving throws against spells and other magical effects.
Soul Bag. The hag has a soul bag. While holding or carrying the bag, the hag can use its Nightmare Haunting action. The bag has AC 15, HP 20, and Resistance to all damage. The bag turns to dust if reduced to 0 Hit Points. If the bag is destroyed, any souls the bag is holding are released. The hag can create a new bag after 7 days.
Actions
Multiattack. The creature makes 2 attacks.
Claw. Melee Attack Roll: +7, reach 5 ft.. Hit: 2d8+4 slashing damage.
Spellcasting. spell save DC 14. At will: Detect Magic, Etherealness, Magic Missile. 2/day: Phantasmal Killer, Plane Shift.
Bonus Actions
Shape-Shift. The hag shape-shifts into a Small or Medium Humanoid, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.